If you want to give this a shot, please contact us via forums or IRC. We're always open to improvements to existing tiles or variants of often-used tiles (eg floor tiles). Citations are okay, but try to stay away from the most generic ones.Descriptions ought to contain flavour text, ideally pointing out major weaknesses/strengths.The following conventions should be more or less obeyed: Speech syntax is effective but unusual, so you may want to read the formatting guide.Ĭurrent item descriptions can be read in-game with ?/ or out-of-game Monster speech provides a lot of flavour. Made some vaults, you can test them on your own system (no compiling needed) and If you're ambitious, you can create new vaults for anywhere in the game. You can also read the level-design manual for more help. It's best to start with simple entry vaults: see s for examples. Map makingĬrawl creates levels by combining many hand-made (but often randomised) maps, known as vaults. These can be added to the development wiki. Besides pointing out bugs, new ideas on how to improve interface or gameplay are welcome. Many of the online servers host the regularly updated development version. If you like the game and you want to help make it better, there are a numberĪt any time, there will be bugs - finding and reporting them is a great help. IRCĬhat with fellow crawlers in #crawl on, or talk development in #crawl-dev. You can find online play, offline downloads, a community forum and the development bug tracker/wiki. Offline Playīoth classical ASCII and tiles (GUI) versions of Crawl are available to download for Linux, Windows and OS X. You can play in your browser or over SSH. Click "Play Online Now!" on the Crawl homepage to find your closest server. You can play Crawl online, competing with other players or watching them. There is also an ingame list of frequently asked questions which you can access by typing
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